SEATTLE RECONOMY

Shoreline

Reuse

Commons

Shoreline

Reuse

Commons

Shoreline

Reuse

Commons

Shoreline

Reuse

Commons

Planning a 9000 sq ft hub for reuse repair and sharing with the people who could work in it.

Planning a 9000 sq ft hub for reuse repair and sharing with the people who could work in it.

GOAL

How might we design a shared, community-scale space that enables Seattle REconomy’s diverse programs, partners, and community members to collaborate effectively, participate in the circular economy, and operate a functional hub for reuse, repair, and material redistribution at both the hyper-local and citywide level?

ROLE

Project Lead
User Research
Co-Design
Physical Prototype

TEAM

04 Designers

METHODS

User Research
Digital Rendering
Video Prototype
Physical Prototype

DELIVERABLES

Digital Rendering

01

INTRODUCTION

Plenty of
Space With No Plan

Reuse Repair Share

Reuse Repair Share

Reuse Repair Share

Reuse
Repair
Share

Seattle REconomy runs on three verbs: reuse, repair, share. Its Shoreline Tool Library lends tools, and around it sit a reuse store, a fixer collective, a bike shack, a makerspace and an education program, all squeezed into cramped or borrowed space.

9,000

SQ FT EXPANSION

A roughly 9,000 sq ft expansion would bring them together as a ReUse Commons. The obvious approach was to count the programs, divide the floor area and draw rooms.

The risk was in the connections, because a donation has to reach a fixer and a repaired item has the reach the store.

MAIN FLOOR • UPSTAIRS

MAIN FLOOR • DOWNSTAIRS

WAREHOUSE

And all we had was an empty floor plan. With no dimensions of the space.

02

RESEARCH & ANALYSIS

The Experts
Were Already
in the Building

Six interviews with staff and volunteers and more than eight hours of on-site observation became a set of requirement cards, one set per program.

6

Interviews with staff and

volunteers

8+

hours of on-site observation

hours of on-site

observation

One set of requirements per

program

Two Workshops Produced Two
Different Ideals

I I facilitated two workshops where stakeholders moved the zones themselves. Both groups endorsed the same four principles:.

01

Donations come in by a door, not through the store

02

The fixer room sits next to donations

03

The bike shack gets its own entrance

04

Education is buffered from the woodshop and bike shack

01

Donations come in by a door, not through the store

02

The fixer room sits next to donations

03

The bike shack gets its own entrance

04

Education is buffered from the woodshop and bike shack

01

Donations come in by a door, not through the store

02

The fixer room sits next to donations

03

The bike shack gets its own entrance

04

Education is buffered from the woodshop and bike shack

They did not agree on where
anything went.

9

zones to place

1

placed the same by both groups

5

put in different buildings

On paper, people also underestimated how much room equipment
and aisles take up.

03

USER TESTING

Breaking the Tie With
a Layout We Can Test

A third workshop would have produced a third opinion, and a decision had to be made. I made the call to draft a second iteration of the floor plan: one tentative placement per zone, to be tested with the 3D-printed pieces and presented to stakeholders in person.

The whole team and our client contact at REconomy decided each placement together, working from a zone matrix that compared the two sessions row by row, checked against the design requirements we updated after both workshops.

ZONE MATRIX

Warehouse

Lower Retail

Upper Retail

Five contested zones, compared session by session.

ZONE

SESSION 1

SESSION 2

LAYOUT WE TESTED

WHY

Reuse Store

Warehouse

Lower Retail

Lower Retail

The client ruled out the warehouse

Wood shop

Lower Retail

Warehouse

Warehouse

Its requirements: loading access and physical seperation from other spaces

Makerspace

Upper Retail

Warehouse

Warehouse

Ventilation for the laser cutter and 3D printers

Donations

Warehouse

Lower Retail

Warehouse

Its requirements: room for large items and clear access to the fixer room

Fixer room

Lower Retail

Warehouse

Warehouse

Has to sit next to donations

ZONE MATRIX

Warehouse

Lower Retail

Upper Retail

Five contested zones, compared session by session.

ZONE

SESSION 1

SESSION 2

LAYOUT WE TESTED

WHY

Reuse Store

Warehouse

Lower Retail

Lower Retail

The client ruled out the warehouse

Wood shop

Lower Retail

Warehouse

Warehouse

Its requirements: loading access and physical seperation from other spaces

Makerspace

Upper Retail

Warehouse

Warehouse

Ventilation for the laser cutter and 3D printers

Donations

Warehouse

Lower Retail

Warehouse

Its requirements: room for large items and clear access to the fixer room

Fixer room

Lower Retail

Warehouse

Warehouse

Has to sit next to donations

ZONE MATRIX

Warehouse

Lower Retail

Upper Retail

Five contested zones, compared session by session.

ZONE

SESSION 1

SESSION 2

LAYOUT WE TESTED

WHY

Reuse Store

Warehouse

Lower Retail

Lower Retail

The client ruled out the warehouse

Wood shop

Lower Retail

Warehouse

Warehouse

Its requirements: loading access and physical seperation from other spaces

Makerspace

Upper Retail

Warehouse

Warehouse

Ventilation for the laser cutter and 3D printers

Donations

Warehouse

Lower Retail

Warehouse

Its requirements: room for large items and clear access to the fixer room

Fixer room

Lower Retail

Warehouse

Warehouse

Has to sit next to donations

ZONE MATRIX

Five contested zones, compared session by session.

Warehouse

Lower Retail

Upper Retail

Reuse store

Lower Retail

The client ruled out the warehouse

Session 1: Warehouse, Session 2: Lower Retail

Woodshop

Warehouse

Its requirements: loading access and physical seperation from other spaces

Session 1: Lower Retail, Session 2: Warehouse

Makerspace

Warehouse

Ventilation for the laser cutter and 3D printers

Session 1: Upper Retail, Session 2: Warehouse

Donations

Warehouse

Its requirements: room for large items and clear access to the fixer room

Session 1: Warehouse, Session 2: Lower Retail

Fixer room

Warehouse

Has to sit next to donations

Session 1: Lower Retail, Session 2: Warehouse
The Layout was a hypothesis, and the
model was how we tested it.

So I planned the 3D-printed kit, choosing which pieces it needed and how many, then printed every one: work stands, shelving, fixer desks, donation bins, machine tools and checkout counters, all at one consistent scale, set on a printed floor plan. In two usability sessions, stakeholders filled each zone with the equipment it would need.

WHAT THE MODEL CHANGED

01

Donation bins blocked
their own route to the
fixer room

02

Bike shack needed 36
inches clear per work
stand, plus wall storage

03

Fixer room grew from
one desk to space for
two or three fixers

04

Woodshop moved to the
back of the warehouse
for noise, dust, and loading

Staff and volunteers endorsed the final layout after testing it with their own hands.

04

FINAL

What We Handed Over

Walkthrough of the rendered Commons, from the street sign to the warehouse

TESTED LAYOUT

Layout &
requirements

The final floor plan design, adjusted in accordance to feedback from our user testing sessions. Includes accurate spatial zones as well as the most relevant design requirements pertaining to the respective zones. Meant to inform our stakeholders and the architects.

FINAL LAYOUT

Navigation
map

A spatially oriented map for customers, iterated from our final floor plan design. Includes annotations for restrooms, stairs, and elevated surfaces.

DIGITAL RENDERING

Digital visualization
of the space

A digital rendering of the proposed expansion. Built in accordance to the final floor plan design. Handed off to architects and contractors, meant for further iteration.

3D PRINTED KIT

The physical
model

The 3D printed kit including scaled down objects such as desks, shelves, chairs, and others. Meant to be used in tandem with the final floor plan design, as pictured.

© 2026 Theo Tzankov · Designed and built in Framer, no templates.